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Foursomes

Alternate shot: one ball per team, and partners take turns hitting it. The purest test of a golf friendship ever devised.

How it works

Each two-person team plays a single ball, alternating strokes until it's holed — you drive, your partner hits the approach, you putt, and so on. Partners also alternate tee shots by hole: one takes the odd-numbered holes, the other the evens, no matter who holed out last. That means you can spend the walk to the 7th tee thinking about how your partner just left you behind a tree.

Because there's one ball, there's one score per hole per team — no picking a best ball, no second chances. It's fast, it's tense, and it punishes wild golf more than any other format. Played as match play (the Ryder Cup way) or stroke play.

The handicap: 50% combined

Since both partners contribute to every score, the team's handicap is built from both: 50% of the partners' combined course handicaps, computed from the exact values and rounded once.

Example
Team A: exact CHs 5.2 + 12.4 = 17.6 × 50% = 8.8  → 9
Team B: exact CHs 9.8 + 17.6 = 27.4 × 50% = 13.7 → 14

Match play → the strokes come from the difference:
  13.7 − 8.8 = 4.9 → Team B gets 5 strokes,
  on stroke index 1–5

As always, the percentages and differences are taken on the exact (unrounded) values and rounded at the end — see the handicaps guide.

In Bogey Logger, foursomes rounds can use "one score per team" entry — you record the team's single ball directly instead of typing a score for each player. The 50% combined handicap and match strokes are automatic.

Related formats

Want the team feel without the alternate-shot pressure? Scramble lets everyone hit every shot and play from the best one. Want everyone on their own ball? That's Best Ball.

One ball, zero math

Bogey Logger handles the combined handicaps and the match status while you manage the friendship.

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